Saturday, 2 March 2013
Fourth Year Cofa Project
This begins the new, FINAL, year at the College of Fine Arts. Before it had even started we were bombarded with emails from the course coordinator with info on the project. Essentially: You will be in pain and suffering from the get-go. So we buggered around the first week presenting initial concepts with a couple images, getting to know the tutors and wondering who at least half of the class were.
So after a couple weeks of half-assed researching and concept development we are to rock up on Monday with whatever we have, ready to dive into these projects. Unlike previous years work, all ideas seem week. Though they retain a conceptual basis, I think our ideas seem lackluster for the importance of the project's aim: Get us a job in our chosen fields. (Though they say it'll take at least 2-3 years of interning and crap conditions before we even get minimum wage).
Really, I want to get into animating virtual environments and VFX using CAD. After years of plain old design in Graphics & Environmental/Spatial Design my affinity for computational creativity is my best and preferred way-to-go. Yes, huge nerd. So essentially I want to knock up some sort of 3D modelling.
However I am currently going round in circles for a couple reasons:
A: I have tutor Richard Goodwin. Architectural genius. Knocking up buildings or structures with any kind of integrity seems highly unlikely, specially as I am definitely not an architect.
B: Even if I did do some modelling, the project timelines COFA kids get are seriously lacking for rendering time.
C: Are other ideas only shadowed because I enjoy modelling far more and therefore are there other concepts/ideas I am avoiding that could be potentially better?
At the moment the concept is to smack people in the face with visual data to reflect a larger context of their energy/waste/water usage. I figure if its unavoidable, it will sink into subconscious and eventually become commonplace. Instead of widescale advertising campaigns, perhaps bringing visually enticing information into peoples houses/workspaces and providing a wider context for people to understand their actions.
Anyway. Done. Stayed tuned for research.
Labels:
Design,
Energy Aware
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